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I love this! I have absolutely no idea why there weren't more (or any that I can find) games like this released during the gameboys' lifespan! I reckon you could have started a franchise back in the day.

Glad you like it ๐Ÿ˜Š 
To my knowledge there were not really any comparable games during the Game Boy's Lifespan. While there were some FPS like Faceball or Ray-Thunder, they were rather trying to emulate PVP experiences and had pretty clunky controls. Also, they did not have any level or upgrade system as far as I know. But they were still very impressive from a technical perspective.

Gold!

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Thanks so much ๐Ÿ˜Š

Made a video

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Thanks a lot for checking out and sharing my game ๐Ÿงก

You played an old version that still contained a couple of bugs. If you ever want to revisit the game, please download the most recent ROM. I'll be releasing more updates in the future, adding much more content.

Wonderful sprite work, love the paired down elements of a first person shooter. Plays great. Congratulations!

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Thank you so much ๐Ÿ˜Š 

Just beat the game and absolutely loved it. I hope you can do more with this in the future! some sort of endless mode would be fantastic. Well done!

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Thanks a lot ๐Ÿ™

I have many more ideas for the game. One of them indeed is an endless mode ๐Ÿ˜Š

But after the 10 days of the game jam I first have to catch up with some real-life stuff ๐Ÿ˜…

this feels like a game where, if the controls were better, it'd be too easy but it has an Interesting concept and i like the artwork. Plus, the roguelike elements could prove valuable on a second playthru.

Thanks for your feedback. In which way do you think the controls could be better? I want to improve the game after the voting period is over :)

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It's hard to articulate but using a cursor as a crosshair is always difficult. However, here it's the speed of the enemies.

Like I said, I don't know how to balance it as if you make them too slow, it'd be too easy.

Hm... I could not think of any other way to make a movable crosshair on Game Boy. 

Hello, excellent work! A suggestion for aiming would be like the one in the SNES game Wild Guns. One button to shoot. Another button to hold to aim. You could even add two taps to the side to dodge.

I haven't played Wild Guns yet. But I'm going to look into that. Thanks a lot for the suggestion :)