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Just beat the game and absolutely loved it. I hope you can do more with this in the future! some sort of endless mode would be fantastic. Well done!
Thanks a lot ๐
I have many more ideas for the game. One of them indeed is an endless mode ๐
But after the 10 days of the game jam I first have to catch up with some real-life stuff ๐
this feels like a game where, if the controls were better, it'd be too easy but it has an Interesting concept and i like the artwork. Plus, the roguelike elements could prove valuable on a second playthru.
Thanks for your feedback. In which way do you think the controls could be better? I want to improve the game after the voting period is over :)
It's hard to articulate but using a cursor as a crosshair is always difficult. However, here it's the speed of the enemies.
Like I said, I don't know how to balance it as if you make them too slow, it'd be too easy.
Hm... I could not think of any other way to make a movable crosshair on Game Boy.
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Just beat the game and absolutely loved it. I hope you can do more with this in the future! some sort of endless mode would be fantastic. Well done!
Thanks a lot ๐
I have many more ideas for the game. One of them indeed is an endless mode ๐
But after the 10 days of the game jam I first have to catch up with some real-life stuff ๐
this feels like a game where, if the controls were better, it'd be too easy but it has an Interesting concept and i like the artwork. Plus, the roguelike elements could prove valuable on a second playthru.
Thanks for your feedback. In which way do you think the controls could be better? I want to improve the game after the voting period is over :)
It's hard to articulate but using a cursor as a crosshair is always difficult. However, here it's the speed of the enemies.
Like I said, I don't know how to balance it as if you make them too slow, it'd be too easy.
Hm... I could not think of any other way to make a movable crosshair on Game Boy.